This blog mainly contains news about my Sins of a Solar Empire Mod - Celestial Bodies
Making of Sins of a Solar Empire maps - Part 2
Published on March 23, 2009 By TohKlidan In Sins of a Solar Empire

Welcome to part 2 of my "making of maps" series.

 

CB Mars Wars

This map also takes place in our Sol system, but this time only the inner planets and parts of the asteroid belt are involed in this struggle. It is also set in a time frame before the "Birth of the Trade Order".

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Story:

The Mars was the first planet colonized and terraformed
by mankind. Experience the Martian War of Independence.
Will Mars win its independency?

Factions:

UN - United Nations, Tech (Terra)
MC - Martian Colonists, Tech (Mars)

 

Ideas and stuff that wasn't possible to include:

I hope IC Devs will read it

One idea for this map was, giving the pirates a bigger role. For this i added these new planet item types for starbases :

planetItemType
    designName "Tech:StarBase"
    entityDefName "StarBaseTech"
planetItemType
    designName "Psi:StarBase"
    entityDefName "StarBasePsi"
planetItemType
    designName "Phase:StarBase"
    entityDefName "StarBasePhase"

These items worked fine in the Galaxy Forge I was able to assing them to the piratebase and I also added 3 pirate outposts hidden in the asteroid belt. But as I tested it in the game. The starbases did not show and I got an error message "entity is not supported". Maybe Ironclad adds the starbases to the placeable setup if enough modders ask for this feature.

In the meanwhile i am thinking about to use the starbase meshes for new planet entities. but than you can only give them a few features/abilities of the original ones. 

Another feature that is missing, is to disable the fog of war for planets on the maps. I posted it a while ago in a suggetion thread for upcoming features. Especially for companion stars or our sol planets it would be great to set a trigger for each planet (best to have it stored in the galaxy files), that enables/disables the fog of war. So if you set Fog-of-War = off, than a planet appears like a star from the beginning of the game, and shows no phase-lanes.

 

Thats it,

join me again in "Making of Sins of a Solar Empire maps - Part 3": CB Purple Saturn Day


Comments
on Apr 27, 2009

Updated map image with doberman211's new galaxy forge icons.

on May 01, 2009

I have to say that it is very interesting

on May 02, 2009

You can work around the starbase problem by putting a ship that auto-spawns a starbase at the relevant planet. Of course, that requires modding the game to add starbase spawner ships.

And - just a quick brainstorm here - you could spawn 1 ship at each planet for each faction, and that ship has an auto-destruct ability. That would reveal phase lanes and enemy player starts, but it would get you vision of the other worlds at least.

I'm not sure whether it's possible to spawn multiple players of ships at a single planet? never tried.

on May 04, 2009

good ideas DeadlyShoe!

I will try them!