This blog mainly contains news about my Sins of a Solar Empire Mod - Celestial Bodies

Unlimited Free Image and File Hosting at MediaFire

Mod - Celestial Bodies 
by TohKlidan - version 0.9

Inspired and based on Solar Mod by Cybdevil

Requirements:

or Entrenchment 1.03

 

Mod Features:

This mods main focus is about adding more celestial body types and extending the existing ones. Which means more size and effect variety, new bonuses and abilities. Also some new researches are included but only things that had to do with colonization or avoiding effects from planet/star abilities. Also this mod contains special scenarios some of them taking place in our own solar system.

Current Celestial Body Count: 104

Overiew of Celestial Body Types:

- Desert 4 sizes (Moon, Dwarf, Normal and Huge)
- Ice 4 sizes (Moon, Dwarf, Normal and Huge)
- Terran 4 sizes (Moon, Dwarf, Normal and Huge)
- Volcanic 4 sizes (Moon, Dwarf, Normal and Huge)
- No Atmosphere 4 sizes (Moon, Dwarf, Normal and Huge)
- GasGiant 2 Sizes (Small, Big) and 2 variants (stable gas and unstable gas)
  also colonizable via new researches
- Homeplanets (Terran, Desert, Ice, Volcanic, PirateBase)
- Blackhole (from 7 Sins Mod with new fx)
- Deep Space Sector
- Nebula
- all existing asteriods, stars etc. have now adjusted sizes and gravity wells.
- White Pulsar (star with new ability)
- Blue Magnetar (star with new ability)
- 6 different Companion Stars (for multi systems)
- 44 different Celestial Bodies of our Solar System.
  (14 with a unique texture, thanks to Cybdevil)
- special scenario planets, like Consciousness of the Unity


Addtional Changes:

- new HUD icons, pictures and Galaxy Forge icons
- new player portraits
- new Milita and Starting Templates
- new planetary bonuses, abilities and researches


For further informations and detailed change list, read Sins_Celestial_Body_Overview.xls


Scenario Maps:

- CB Birth of the Trade Order [ making of blog ]
- CB Mars Wars [ making of blog ]
- CB Purple Saturn Day [ making of blog ]
- CB Sirrius Odyssey [ making of blog ]

- CB Black Hole Pirates
- CB Alpha Centauri

further informations about the maps: post 1 , post 2




And 2 Demo Maps (not balanced for gameplay) to see the
new features in the ForgeTools and ingame.


New Galaxy Forge setups:
- for all new Planets
- Random for Sizes
- Random Moons
- Random Companion Star
- Random Anomaly
- Updated orignal setups with new planets


Here are some ideas and things that will be included with future releases:

- new bonuses and abilities for planets and stars
- new planets and stars
- New Maps and Updating my maps with events/story
  (if ever possible)
...

Known issues:
- sometimes the corona effect of the companion stars are shown before you zoomed in or explored the star,
  The problem exists with all effects that attached to meshes via mesh points.
  (see the TEC starbase you will see the glow on the top before the body shows up, too)

vanilla Version issues:

- only the custom scenarios appear in the map menu, to fix this:
  Sins treats the mod's Galaxy folder as the Galaxy folder,
  meaning it ignores the standard one if a mod has one. 
  So the solution is to copy/paste every map you have in the Galaxy folder
  in your Sins install folder into the mod's Galaxy folder. (Thanks to SpardaSon21)

Credits:
- Cybdevil for the solar system textures.
- 7 Sins Mod Team (DANMAN) for the Black Hole, the White Star
- RS-fx for the french version
- sinsofasolarempire.de team for translating the unmodded entrenchement version to german
- Annatar11 for his Q&A help

CBMod v0.7 for Sins Vanilla 1.15/1.16 download:

http://www.mediafire.com/?f5gqynz1myj

CBMod v0.9 for Sins Entrenchment 1.03 download:

http://www.mediafire.com/file/2yjmwezyn2h/SoaSE_CBMod_Entr_v09.7z

Some Screens:

http://www.mediafire.com/?sharekey=2e5457e5e6f97f655a3d773badf214305e748e3298e784fbb8eada0a1ae8665a

 

So i hope you enjoy it...

stay tuned for future updates, and feel free to post some comments.

Changelog (only latest changes):

v0.9:
---------------------------------------------------
- compatible for entrenchment 1.03
- french translation by RS-fx
- finished german translation, and updated german str file.
- new stars: Magnetar and Magnetar Companion with special ability
- new planets: Consciousness of the Unity
- new maps: CB Black Hole Pirates, Alpha Centauri, preview of "Now and then, Here and there"

 

v0.8b:
---------------------------------------------------
- added new Templates for TEC, Vasari and Advent Militia
- added new templates: Rebel Outpost and Pirate Outpost
- added new auto players for TEC, vasari and Advent Militas
- fix in the blackhole attraction field buffs
- small adjustments for the militias on all CB maps

 

v0.8a:
---------------------------------------------------
- Unstable Gas Ability targets now also planet modules
- Pulsar Radiation now works on stars (thanks IC!)

 

v0.8:
---------------------------------------------------
- decreased max mines for asteriods, moons, anomalies and the white pulsar
- increased the hyperspaceradius for moons (from 15000 to 17000)
- added pulsar radiation ability to companion pulsar
- added german version (most of the new strings are translated)
- new anomaly: nebula and its ability
- updated demo2 map
- added, reworked and tweaked blackhole abilities
- fixed starting setups for map: "CB Purple Saturn Day"
- added new templates (vasari-milita, advent-milita, special scenario milita) 
- small milita changes on all maps
- new map: CB Sirrius Odyssey

 


Comments (Page 4)
16 PagesFirst 2 3 4 5 6  Last
on Mar 07, 2009

I don't know if it is just me but when I down load this mod foer 1.15 I don't get the Icons that go into Galaxy Forge so that i can create my own maps

on Mar 08, 2009

Sorry for that i forgot to include the galaxy forge icon folder in the zip file.

If you download the entrenchment version there is the folder included.

 

For the release i won't forget it !

on Mar 12, 2009

So its time for an update again.

I finally got the pulsar and the blackhole to work under entrenchment. Version 0.8 is Entrenchment only, cause for the next version (which will be for vanilla too) I still have to change the buffs and abilities. As i want to make some new researches that reduce the effects from pulsars and blackholes. And so I just want to downgrade the stuff once.

Everyone who tried to work with researches and abilities may know this is the most difficult task in sins.

A special thank goes to Annatar and the IC Devs!

Annatar for his patient help and IC for getting the "DoDamage" instant action to work on stars with the next offical sins patch. I am looking forward to it, then also the pulsar star will work

 

All further infos about changes and the new download link are in the initial post above!

 

Finally some infos about the 4th scenario that is included in v0.8:

Scenario - Sirrius Odyssey - v1.0

SO map


Story:

Fleeing as outcasts from the Sol System the ancestors of the Advent reached Sirrius.

To gain some supplies for their fleet they etablished an outpost. But Alien Nomads stand in their way to
travel further...


Player/AI - Factions:
1vs1 - Size Small


DoD - Daughters of Dawn (Advent)
- starting with a poor developed planet and a fleet

SN  - Sirrius Nomads (Vasari)
- starting with a well developed planet and no fleet

Other features:
- no Pirates
- all milita are vasari
- Binari System (Sirrius A and Sirrius B )

on Mar 21, 2009

A new version (0.8a) for Entrenchment 1.02 is out!

Finally the Pulsar Star work ! Thank IC!

 

The 0.7 vanilla version is compatible to 1.16. You just have to copy the maps into the new GalaxyForge folder.

For updating vanilla I have to wait until a new dev.exe is out, because the v1.15 dev exe is incompatible.

I also started a blog on http://tohklidan.impulsedriven.net/ where you can get additional informations about this mod or discuss ideas, or stuff you like or dislike.

 

It would be great if you leave me some feedback here about this mod! So write a few lines and make me happy

on Mar 21, 2009

TohKlidan,

Great job on this mod!  Having the Sol system planets that Cybdevil was working on was always the ultimate for me.  I'm not savvy at moddeling, texturing, etc so I always appreciate the hardwork people like you do in addition to your graciousness in sharing.

Call me obsessed with details, but I find the mainview icons a detraction from a realistic experience.  I keep LazySumos minimal mod on hand to unclutter galaxies in the mods I play.  One thing that I have not figured out is how to change the rotation of the planets.  Currently, they all rotate clockwise, meaning that the sun rises in the west and sets in the east for each planet.  Any idea on where this can be changed or is it hardcoded?  I've searched the threads and never encountered a solution, let alone, the question.

I want to help you keep your mod going.  Though my skills are limited, I do understand the basics of changing and merging files and am willing to learn more. 

This is my favorite mod!

on Mar 23, 2009

Thanks for your post, rmkiefer.

Its good to know that there some people out there, that like my work.

One thing that I have not figured out is how to change the rotation of the planets. Currently, they all rotate clockwise, meaning that the sun rises in the west and sets in the east for each planet. Any idea on where this can be changed or is it hardcoded?

No there is no such parameter I think it is fixed, you also can't change the speed of the rotation. But if you post your ideas in the suggetion thread for the next expansion, maybe the devs will add it. They also get the "DoDamage" trigger to work on stars with the latest patch after I wrote a email to the support.

Also I wasn't able to change angle for the rings of Uranus, the only things you can do with rings is change the colors and change the chance how often they will appear.

on Mar 23, 2009

Arrgh double posted sorry.

on Mar 26, 2009

just wanted to say i enjoy your mod Celestial Bodies and was wondering if anyone has a map of Sol. System that branches out to other stars looking for a large map? all the sol. system maps ive seen have been our solar sytem only.

Thanks

on Mar 26, 2009

nmohr1
just wanted to say i enjoy your mod Celestial Bodies and was wondering if anyone has a map of Sol. System that branches out to other stars looking for a large map? all the sol. system maps ive seen have been our solar sytem only.

I have not found any map that includes sol and additional systems around.

But I have an idea for a map where Sol, Sirrius, Orion and Alpha centauri is included. 

Perhaps someone else has made such a map for this mod already, and will it share with us?

on Mar 26, 2009

That would be nice don't have tons of time for playing and making a map when galaxy forge is up will take me what will seam like forever. PM me if you do make a map like that please would love it

on Mar 29, 2009

I updated the Entrenchement version of this mod to 0.8b today. There are only minor changes and fixes. You will find the links in the first post.

Also all files are now hosted on mediafire. and I repacked the vanilla version 0.7 it contains now also the galaxyforge icons.

 

nmohr1
PM me if you do make a map like that please would love it

You will get one if the map is finished, but this may take awhile.

on Mar 30, 2009

Is there a galaxy forge coming with it soon? You kinda forgot to add in the GalaxyScenarioDeff. file. The icons dont just magicaly make the planets appear you know.

But im glad that i finally get mars in thin game... one more thing, why is mars purple?

Edit: NVM. Found it in game info folder. But still. Mars Purple?

on Mar 31, 2009

Mars Purple?

Someone posted this problem several posts before, that all planets are purple. But after I asked him to send me a screenshot, he never replyed again.

I don't know what the problem is, cause on my pc it doesn't look purple. maybe it is a problem with cybdevils texture, I just took them without any changes. Or it has something to do with the grafic card and the settings. 

I can post a screenshoot and my setting here, later today when i am at home again!

on Mar 31, 2009

It might be the entity file. try changing the planetglow color. I would but im in the middle of my test of this game. Yhe planets really are great. exept a few texture glitches (zooming out you can see a black circle as if the planet was cut up).

I also have some more planet ideas. If cybdevil is interested to make them.

1. Mimas (Death Star Moon!!!)

2. Sedna

3. Dysromina

4. An Actual Ceres not an ice dwarf.

And more.

on Mar 31, 2009

Ok so i checked the entity files and theyre like the games entity files no a mod type. Wierd...

Edit: NVM again its only some.

16 PagesFirst 2 3 4 5 6  Last