This blog mainly contains news about my Sins of a Solar Empire Mod - Celestial Bodies

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Mod - Celestial Bodies 
by TohKlidan - version 0.9

Inspired and based on Solar Mod by Cybdevil

Requirements:

or Entrenchment 1.03

 

Mod Features:

This mods main focus is about adding more celestial body types and extending the existing ones. Which means more size and effect variety, new bonuses and abilities. Also some new researches are included but only things that had to do with colonization or avoiding effects from planet/star abilities. Also this mod contains special scenarios some of them taking place in our own solar system.

Current Celestial Body Count: 104

Overiew of Celestial Body Types:

- Desert 4 sizes (Moon, Dwarf, Normal and Huge)
- Ice 4 sizes (Moon, Dwarf, Normal and Huge)
- Terran 4 sizes (Moon, Dwarf, Normal and Huge)
- Volcanic 4 sizes (Moon, Dwarf, Normal and Huge)
- No Atmosphere 4 sizes (Moon, Dwarf, Normal and Huge)
- GasGiant 2 Sizes (Small, Big) and 2 variants (stable gas and unstable gas)
  also colonizable via new researches
- Homeplanets (Terran, Desert, Ice, Volcanic, PirateBase)
- Blackhole (from 7 Sins Mod with new fx)
- Deep Space Sector
- Nebula
- all existing asteriods, stars etc. have now adjusted sizes and gravity wells.
- White Pulsar (star with new ability)
- Blue Magnetar (star with new ability)
- 6 different Companion Stars (for multi systems)
- 44 different Celestial Bodies of our Solar System.
  (14 with a unique texture, thanks to Cybdevil)
- special scenario planets, like Consciousness of the Unity


Addtional Changes:

- new HUD icons, pictures and Galaxy Forge icons
- new player portraits
- new Milita and Starting Templates
- new planetary bonuses, abilities and researches


For further informations and detailed change list, read Sins_Celestial_Body_Overview.xls


Scenario Maps:

- CB Birth of the Trade Order [ making of blog ]
- CB Mars Wars [ making of blog ]
- CB Purple Saturn Day [ making of blog ]
- CB Sirrius Odyssey [ making of blog ]

- CB Black Hole Pirates
- CB Alpha Centauri

further informations about the maps: post 1 , post 2




And 2 Demo Maps (not balanced for gameplay) to see the
new features in the ForgeTools and ingame.


New Galaxy Forge setups:
- for all new Planets
- Random for Sizes
- Random Moons
- Random Companion Star
- Random Anomaly
- Updated orignal setups with new planets


Here are some ideas and things that will be included with future releases:

- new bonuses and abilities for planets and stars
- new planets and stars
- New Maps and Updating my maps with events/story
  (if ever possible)
...

Known issues:
- sometimes the corona effect of the companion stars are shown before you zoomed in or explored the star,
  The problem exists with all effects that attached to meshes via mesh points.
  (see the TEC starbase you will see the glow on the top before the body shows up, too)

vanilla Version issues:

- only the custom scenarios appear in the map menu, to fix this:
  Sins treats the mod's Galaxy folder as the Galaxy folder,
  meaning it ignores the standard one if a mod has one. 
  So the solution is to copy/paste every map you have in the Galaxy folder
  in your Sins install folder into the mod's Galaxy folder. (Thanks to SpardaSon21)

Credits:
- Cybdevil for the solar system textures.
- 7 Sins Mod Team (DANMAN) for the Black Hole, the White Star
- RS-fx for the french version
- sinsofasolarempire.de team for translating the unmodded entrenchement version to german
- Annatar11 for his Q&A help

CBMod v0.7 for Sins Vanilla 1.15/1.16 download:

http://www.mediafire.com/?f5gqynz1myj

CBMod v0.9 for Sins Entrenchment 1.03 download:

http://www.mediafire.com/file/2yjmwezyn2h/SoaSE_CBMod_Entr_v09.7z

Some Screens:

http://www.mediafire.com/?sharekey=2e5457e5e6f97f655a3d773badf214305e748e3298e784fbb8eada0a1ae8665a

 

So i hope you enjoy it...

stay tuned for future updates, and feel free to post some comments.

Changelog (only latest changes):

v0.9:
---------------------------------------------------
- compatible for entrenchment 1.03
- french translation by RS-fx
- finished german translation, and updated german str file.
- new stars: Magnetar and Magnetar Companion with special ability
- new planets: Consciousness of the Unity
- new maps: CB Black Hole Pirates, Alpha Centauri, preview of "Now and then, Here and there"

 

v0.8b:
---------------------------------------------------
- added new Templates for TEC, Vasari and Advent Militia
- added new templates: Rebel Outpost and Pirate Outpost
- added new auto players for TEC, vasari and Advent Militas
- fix in the blackhole attraction field buffs
- small adjustments for the militias on all CB maps

 

v0.8a:
---------------------------------------------------
- Unstable Gas Ability targets now also planet modules
- Pulsar Radiation now works on stars (thanks IC!)

 

v0.8:
---------------------------------------------------
- decreased max mines for asteriods, moons, anomalies and the white pulsar
- increased the hyperspaceradius for moons (from 15000 to 17000)
- added pulsar radiation ability to companion pulsar
- added german version (most of the new strings are translated)
- new anomaly: nebula and its ability
- updated demo2 map
- added, reworked and tweaked blackhole abilities
- fixed starting setups for map: "CB Purple Saturn Day"
- added new templates (vasari-milita, advent-milita, special scenario milita) 
- small milita changes on all maps
- new map: CB Sirrius Odyssey

 


Comments (Page 8)
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on Apr 12, 2009

A quick "minor" bug report... when in error alert mode I get about 4 popups of

"Failed to convert 'GasGiant' to an enum value."

Everything works fine though it seems

on Apr 12, 2009

Hi TohKlidan,

After a bit of fiddling, I have now have a user-friendly way for people to play Requiem v1.16 + Celestial Bodies v0.8b at the same time.

Here is the link explaining how to do it
http://db.imperial.cc/show.cgi?id=sins&a=view&f=2&t=13

Testing feedback welcome!

 

on Apr 12, 2009

JasonFJ
A quick "minor" bug report... when in error alert mode I get about 4 popups of

"Failed to convert 'GasGiant' to an enum value."

Everything works fine though it seems

 

Yeah I had that same error come up when I played. I checked around the gasplanet entities and the galaxyscenario file to see if anything was out of place, but it seemed fine. I finally just converted all the files to binary and it resolved the error. Strange one though, as it only seemed to have a problem with the gasgiant and not the other planets.

on Apr 12, 2009

I have a question : i love that stars, the pulsar and the black hole but i don't like  nonatmosphere planets : is there a way to delete them of the game ? I tried to delete them from the entity.manifest and remove the files from the gameinfo folder but it wasn't enough : i get minidump. Do you know how to make it properly ?

By the war, i merged Volumetric 1.13 and CB very easily and both work greatly together

on Apr 12, 2009

Well i dont know if you can delete the entire planet from the game. But you could just rename the entity and adding a planet from solar sins or something. I already have half the Solar Sins planets in my game.

on Apr 13, 2009

new planet idea. A planet that one side always faces the star so it is extremly hot, like a massive desert. The other side is extremly cold. It is uninhabitable exect on the line between the two sides.

on Apr 15, 2009

So i am back again after our 5-days-easter-lan-party

A lot of questions to answer...

 

On your post it says your mod includes companion star. What are they?

The same as the original stars (all colors) plus the white pulsar.

 

I'm trying to make a mini-mod to go with the map. Basicly i want to be able to make 40 to 50 Cap Ships per side. I tried changing the values in the proper research files. It just locks up the game though. Any ideas on how I can achieve this?

Sorry i hav no idea, cause i never touched the fleet stuff.

 

I also like to increase the grav well of the deep space sector to about 2 times its current size. Would this be difficult to do?

this is very easy. just open the entity files. and there are 2 radius parameters on for movement and one for jump increase both of them.

 

A quick "minor" bug report... when in error alert mode I get about 4 popups of

"Failed to convert 'GasGiant' to an enum value."

Everything works fine though it seems

This message comes when you activate ShowErrors in your preferences, if you turn it off again the message don't popup. It is in there since I made the GasGiants colonizable.

 

nonatmosphere planets : is there a way to delete them of the game ? I tried to delete them from the entity.manifest and remove the files from the gameinfo folder but it wasn't enough : i get minidump. Do you know how to make it properly ?

Hmm have you decreased the number in the entity.manifest??

new planet idea. A planet that one side always faces the star so it is extremly hot, like a massive desert. The other side is extremly cold. It is uninhabitable exect on the line between the two sides.

Like Ryloth ,  the problem is that you can't turn off the planet rotation.

 

I hope i forgot noone. And thanks for your kind response!

on Apr 20, 2009

Ok well my planet texturing is going verry slow. Well i just dont realy want to annymore. So i started making planet icons for the galaxy forge addon but i cant arr the borders. i'm using paint because i dont have a beter program.

I have them done but i just need to put on the borders.

on Apr 21, 2009

i'm using paint because i dont have a beter program

have you tried gimp?? it has most features that photoshop has and its free:

http://www.gimp.org/

on Apr 21, 2009

TohKlidan, you are awesome, your mod is awesome. Thanks for that.

 

I have a question: Have you planning to create some other types of planets? Because I´ve really missing lot of planets.

Like: Urban covered city (completely or with Oceans or some Green areas), Wasted types (Toxic, Industrial,Barren,Rocks), Some Non-Oceans types, Oceans types (completly Deep Oceans, Whole shelf and some little Islands), Ice types (Tundra, Icy Oceans)

And other and other and other. It would be great for more types.

on Apr 21, 2009

Khalashnikovf
TohKlidan, you are awesome, your mod is awesome. Thanks for that.
I have a question: Have you planning to create some other types of planets? Because I´ve really missing lot of planets.
Like: Urban covered city (completely or with Oceans or some Green areas), Wasted types (Toxic, Industrial,Barren,Rocks), Some Non-Oceans types, Oceans types (completly Deep Oceans, Whole shelf and some little Islands), Ice types (Tundra, Icy Oceans)
And other and other and other. It would be great for more types.

 

Thanks for your kind words. Currently iam working on a Dyson Sphere, as you can read it here:

http://tohklidan.impulsedriven.net/article/344732/Dyson_Sphere_for_SoaSE_Celestial_Bodies_Mod

 

For the other planet types you mentioned see forward for the next releases of the Distant Stars mod:

https://forums.sinsofasolarempire.com/335474

cause Nacey is currently merging this mod with distant stars that includes all planet types you desire

on Apr 21, 2009

TohKlidan



Quoting Khalashnikovf,
reply 15
TohKlidan, you are awesome, your mod is awesome. Thanks for that.
I have a question: Have you planning to create some other types of planets? Because I´ve really missing lot of planets.
Like: Urban covered city (completely or with Oceans or some Green areas), Wasted types (Toxic, Industrial,Barren,Rocks), Some Non-Oceans types, Oceans types (completly Deep Oceans, Whole shelf and some little Islands), Ice types (Tundra, Icy Oceans)
And other and other and other. It would be great for more types.


 

Thanks for your kind words. Currently iam working on a Dyson Sphere, as you can read it here:

http://tohklidan.impulsedriven.net/article/344732/Dyson_Sphere_for_SoaSE_Celestial_Bodies_Mod

 

For the other planet types you mentioned see forward for the next releases of the Distant Stars mod:

https://forums.sinsofasolarempire.com/335474

cause Nacey is currently merging this mod with distant stars that includes all planet types you desire

If you want all the CB planets plus the planets already found in DS. I suggest you wait till version 1.0. The CB planets are being added in stages over the next few patches.

on Apr 23, 2009

I'm done making a galaxy forge with the CB and DS planets but im not to sure on how to upload stuff.

And i thought of an idea on how to be able to use normal maps of planets in the game. Remember. I know there will be distortions at the polar regions but im not very good at UV mapping and its a real pain.

https://forums.sinsofasolarempire.com/341311

And how do i add a planet to the string files of this mod? Do i add it into the String Changes?

I figured out how to add stuff to it but i kinda took a long break so i forgot. I had the black hole star from Solar Sins in but then my game minidumped for some reason. i couldnt figure out what was wrong. I had to restart. And no it wasnt the black hole because i deleted it all and still minidumped.

on Apr 24, 2009

And how do i add a planet to the string files of this mod? Do i add it into the String Changes?

I figured out how to add stuff to it but i kinda took a long break so i forgot. I had the black hole star from Solar Sins in but then my game minidumped for some reason. i couldnt figure out what was wrong. I had to restart. And no it wasnt the black hole because i deleted it all and still minidumped.

The black hole from 7sins works only with sins 1.05. The abilities and buffs caused crashes until i completly reworked them. So have you also deleted the ability and buff enities or only the black hole entity ?

 

on Apr 24, 2009

I'm done making a galaxy forge with the CB and DS planets but im not to sure on how to upload stuff.

You can upload it to www.filefront.com or www.mediafire.com and send me a link via pm or post it here.

 

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