This blog mainly contains news about my Sins of a Solar Empire Mod - Celestial Bodies

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Mod - Celestial Bodies 
by TohKlidan - version 0.9

Inspired and based on Solar Mod by Cybdevil

Requirements:

or Entrenchment 1.03

 

Mod Features:

This mods main focus is about adding more celestial body types and extending the existing ones. Which means more size and effect variety, new bonuses and abilities. Also some new researches are included but only things that had to do with colonization or avoiding effects from planet/star abilities. Also this mod contains special scenarios some of them taking place in our own solar system.

Current Celestial Body Count: 104

Overiew of Celestial Body Types:

- Desert 4 sizes (Moon, Dwarf, Normal and Huge)
- Ice 4 sizes (Moon, Dwarf, Normal and Huge)
- Terran 4 sizes (Moon, Dwarf, Normal and Huge)
- Volcanic 4 sizes (Moon, Dwarf, Normal and Huge)
- No Atmosphere 4 sizes (Moon, Dwarf, Normal and Huge)
- GasGiant 2 Sizes (Small, Big) and 2 variants (stable gas and unstable gas)
  also colonizable via new researches
- Homeplanets (Terran, Desert, Ice, Volcanic, PirateBase)
- Blackhole (from 7 Sins Mod with new fx)
- Deep Space Sector
- Nebula
- all existing asteriods, stars etc. have now adjusted sizes and gravity wells.
- White Pulsar (star with new ability)
- Blue Magnetar (star with new ability)
- 6 different Companion Stars (for multi systems)
- 44 different Celestial Bodies of our Solar System.
  (14 with a unique texture, thanks to Cybdevil)
- special scenario planets, like Consciousness of the Unity


Addtional Changes:

- new HUD icons, pictures and Galaxy Forge icons
- new player portraits
- new Milita and Starting Templates
- new planetary bonuses, abilities and researches


For further informations and detailed change list, read Sins_Celestial_Body_Overview.xls


Scenario Maps:

- CB Birth of the Trade Order [ making of blog ]
- CB Mars Wars [ making of blog ]
- CB Purple Saturn Day [ making of blog ]
- CB Sirrius Odyssey [ making of blog ]

- CB Black Hole Pirates
- CB Alpha Centauri

further informations about the maps: post 1 , post 2




And 2 Demo Maps (not balanced for gameplay) to see the
new features in the ForgeTools and ingame.


New Galaxy Forge setups:
- for all new Planets
- Random for Sizes
- Random Moons
- Random Companion Star
- Random Anomaly
- Updated orignal setups with new planets


Here are some ideas and things that will be included with future releases:

- new bonuses and abilities for planets and stars
- new planets and stars
- New Maps and Updating my maps with events/story
  (if ever possible)
...

Known issues:
- sometimes the corona effect of the companion stars are shown before you zoomed in or explored the star,
  The problem exists with all effects that attached to meshes via mesh points.
  (see the TEC starbase you will see the glow on the top before the body shows up, too)

vanilla Version issues:

- only the custom scenarios appear in the map menu, to fix this:
  Sins treats the mod's Galaxy folder as the Galaxy folder,
  meaning it ignores the standard one if a mod has one. 
  So the solution is to copy/paste every map you have in the Galaxy folder
  in your Sins install folder into the mod's Galaxy folder. (Thanks to SpardaSon21)

Credits:
- Cybdevil for the solar system textures.
- 7 Sins Mod Team (DANMAN) for the Black Hole, the White Star
- RS-fx for the french version
- sinsofasolarempire.de team for translating the unmodded entrenchement version to german
- Annatar11 for his Q&A help

CBMod v0.7 for Sins Vanilla 1.15/1.16 download:

http://www.mediafire.com/?f5gqynz1myj

CBMod v0.9 for Sins Entrenchment 1.03 download:

http://www.mediafire.com/file/2yjmwezyn2h/SoaSE_CBMod_Entr_v09.7z

Some Screens:

http://www.mediafire.com/?sharekey=2e5457e5e6f97f655a3d773badf214305e748e3298e784fbb8eada0a1ae8665a

 

So i hope you enjoy it...

stay tuned for future updates, and feel free to post some comments.

Changelog (only latest changes):

v0.9:
---------------------------------------------------
- compatible for entrenchment 1.03
- french translation by RS-fx
- finished german translation, and updated german str file.
- new stars: Magnetar and Magnetar Companion with special ability
- new planets: Consciousness of the Unity
- new maps: CB Black Hole Pirates, Alpha Centauri, preview of "Now and then, Here and there"

 

v0.8b:
---------------------------------------------------
- added new Templates for TEC, Vasari and Advent Militia
- added new templates: Rebel Outpost and Pirate Outpost
- added new auto players for TEC, vasari and Advent Militas
- fix in the blackhole attraction field buffs
- small adjustments for the militias on all CB maps

 

v0.8a:
---------------------------------------------------
- Unstable Gas Ability targets now also planet modules
- Pulsar Radiation now works on stars (thanks IC!)

 

v0.8:
---------------------------------------------------
- decreased max mines for asteriods, moons, anomalies and the white pulsar
- increased the hyperspaceradius for moons (from 15000 to 17000)
- added pulsar radiation ability to companion pulsar
- added german version (most of the new strings are translated)
- new anomaly: nebula and its ability
- updated demo2 map
- added, reworked and tweaked blackhole abilities
- fixed starting setups for map: "CB Purple Saturn Day"
- added new templates (vasari-milita, advent-milita, special scenario milita) 
- small milita changes on all maps
- new map: CB Sirrius Odyssey

 


Comments (Page 7)
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on Apr 06, 2009


 

In the meanwhile i am working on the dyson sphere ( see here ).[/quote]

 

will it be a construction ?(lol 100k credits, 1000k metals, 600k crystals)

 

or another space object?

 

and btw.... truth is truth.... ur mod is awesome!!!!!!!

on Apr 06, 2009

Moonchild333
will it be a construction ?(lol 100k credits, 1000k metals, 600k crystals) or another space object? and btw.... truth is truth.... ur mod is awesome!!!!!!!

As I said in my blog, it will be a planet, that can be colonized. I think allowing them to construct around a star is impossible to mod, and also would take to much resources and time if you want it a bit realistic. So the sphere is an ancient construct, that exists when you start a map and you can discover and colonize it.

on Apr 06, 2009

ok, i love this mod and as i tried to translate it in french, i had an issue. I found your string file and translate the part you added from english to french. Then, i took my french string from my game directory and copy paste my modifications at the end of my French.str file and then move this new file in the string folder of your CB mod.

 

And then, string not found ! Do you know what do i have wrong ?

 

edit : i found a few minutes after making that post : i didn't change the Num strings value ! Now, the mod string runs perfect. If someone is interested by the string file, i can send it to him by mail.

on Apr 06, 2009

And then, string not found ! Do you know what do i have wrong ?

have you increased the count of strings in the first line of your french.str file? This is the error i make if I add new lines

 

BTW if you are finished with the translation, can you send it to me?  then i can package it with the next release

 

on Apr 06, 2009

edit : i found a few minutes after making that post : i didn't change the Num strings value ! Now, the mod string runs perfect. If someone is interested by the string file, i can send it to him by mail.

lol so my post above becomes obsolete

 

on Apr 06, 2009

TohKlidan


BTW if you are finished with the translation, can you send it to me?  then i can package it with the next release

 

No problem but i don't find you e-mail adress and i can't PM or post the entire string file, it is too long !

on Apr 06, 2009

I send you a PM!

on Apr 08, 2009

 

soasertsus
This mod sounds amazing! Unfortunatly I use sins 1.05 because it can run 7 Deadly Sins.   Can anyone tell me how to convert the new planets to version 1.05?

Any help would be greatly appreciated!

Thanks

on Apr 08, 2009

soasertsus
This mod sounds amazing! Unfortunatly I use sins 1.05 because it can run 7 Deadly Sins.   Can anyone tell me how to convert the new planets to version 1.05?

Any help would be greatly appreciated!

Thanks

 

 

.... you dont know what u miss buddy.....

 

From : A former 7ds user who enjoy this one a LOT

on Apr 08, 2009

 I know im missing out but I realy enjoy 7DS and dont think I could give it up. Thats why I want to combine this mod with 7DS but I have no idea how.

on Apr 09, 2009

As about 50 others said to me, I guess you just have to wait.  

on Apr 11, 2009

(edit) removed my comment... figured out that your mod does include your new features in random map generation

on Apr 11, 2009

On your post it says your mod includes companion star. What are they?

on Apr 11, 2009

I'm trying to make a mini-mod to go with the map. Basicly i want to be able to make 40 to 50 Cap Ships per side. I tried changing the values in the proper research files. It just locks up the game though. Any ideas on how I can achieve this?

on Apr 11, 2009

I also like to increase the grav well of the deep space sector to about 2 times its current size. Would this be difficult to do?

 

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