This blog mainly contains news about my Sins of a Solar Empire Mod - Celestial Bodies

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Mod - Celestial Bodies 
by TohKlidan - version 0.9

Inspired and based on Solar Mod by Cybdevil

Requirements:

or Entrenchment 1.03

 

Mod Features:

This mods main focus is about adding more celestial body types and extending the existing ones. Which means more size and effect variety, new bonuses and abilities. Also some new researches are included but only things that had to do with colonization or avoiding effects from planet/star abilities. Also this mod contains special scenarios some of them taking place in our own solar system.

Current Celestial Body Count: 104

Overiew of Celestial Body Types:

- Desert 4 sizes (Moon, Dwarf, Normal and Huge)
- Ice 4 sizes (Moon, Dwarf, Normal and Huge)
- Terran 4 sizes (Moon, Dwarf, Normal and Huge)
- Volcanic 4 sizes (Moon, Dwarf, Normal and Huge)
- No Atmosphere 4 sizes (Moon, Dwarf, Normal and Huge)
- GasGiant 2 Sizes (Small, Big) and 2 variants (stable gas and unstable gas)
  also colonizable via new researches
- Homeplanets (Terran, Desert, Ice, Volcanic, PirateBase)
- Blackhole (from 7 Sins Mod with new fx)
- Deep Space Sector
- Nebula
- all existing asteriods, stars etc. have now adjusted sizes and gravity wells.
- White Pulsar (star with new ability)
- Blue Magnetar (star with new ability)
- 6 different Companion Stars (for multi systems)
- 44 different Celestial Bodies of our Solar System.
  (14 with a unique texture, thanks to Cybdevil)
- special scenario planets, like Consciousness of the Unity


Addtional Changes:

- new HUD icons, pictures and Galaxy Forge icons
- new player portraits
- new Milita and Starting Templates
- new planetary bonuses, abilities and researches


For further informations and detailed change list, read Sins_Celestial_Body_Overview.xls


Scenario Maps:

- CB Birth of the Trade Order [ making of blog ]
- CB Mars Wars [ making of blog ]
- CB Purple Saturn Day [ making of blog ]
- CB Sirrius Odyssey [ making of blog ]

- CB Black Hole Pirates
- CB Alpha Centauri

further informations about the maps: post 1 , post 2




And 2 Demo Maps (not balanced for gameplay) to see the
new features in the ForgeTools and ingame.


New Galaxy Forge setups:
- for all new Planets
- Random for Sizes
- Random Moons
- Random Companion Star
- Random Anomaly
- Updated orignal setups with new planets


Here are some ideas and things that will be included with future releases:

- new bonuses and abilities for planets and stars
- new planets and stars
- New Maps and Updating my maps with events/story
  (if ever possible)
...

Known issues:
- sometimes the corona effect of the companion stars are shown before you zoomed in or explored the star,
  The problem exists with all effects that attached to meshes via mesh points.
  (see the TEC starbase you will see the glow on the top before the body shows up, too)

vanilla Version issues:

- only the custom scenarios appear in the map menu, to fix this:
  Sins treats the mod's Galaxy folder as the Galaxy folder,
  meaning it ignores the standard one if a mod has one. 
  So the solution is to copy/paste every map you have in the Galaxy folder
  in your Sins install folder into the mod's Galaxy folder. (Thanks to SpardaSon21)

Credits:
- Cybdevil for the solar system textures.
- 7 Sins Mod Team (DANMAN) for the Black Hole, the White Star
- RS-fx for the french version
- sinsofasolarempire.de team for translating the unmodded entrenchement version to german
- Annatar11 for his Q&A help

CBMod v0.7 for Sins Vanilla 1.15/1.16 download:

http://www.mediafire.com/?f5gqynz1myj

CBMod v0.9 for Sins Entrenchment 1.03 download:

http://www.mediafire.com/file/2yjmwezyn2h/SoaSE_CBMod_Entr_v09.7z

Some Screens:

http://www.mediafire.com/?sharekey=2e5457e5e6f97f655a3d773badf214305e748e3298e784fbb8eada0a1ae8665a

 

So i hope you enjoy it...

stay tuned for future updates, and feel free to post some comments.

Changelog (only latest changes):

v0.9:
---------------------------------------------------
- compatible for entrenchment 1.03
- french translation by RS-fx
- finished german translation, and updated german str file.
- new stars: Magnetar and Magnetar Companion with special ability
- new planets: Consciousness of the Unity
- new maps: CB Black Hole Pirates, Alpha Centauri, preview of "Now and then, Here and there"

 

v0.8b:
---------------------------------------------------
- added new Templates for TEC, Vasari and Advent Militia
- added new templates: Rebel Outpost and Pirate Outpost
- added new auto players for TEC, vasari and Advent Militas
- fix in the blackhole attraction field buffs
- small adjustments for the militias on all CB maps

 

v0.8a:
---------------------------------------------------
- Unstable Gas Ability targets now also planet modules
- Pulsar Radiation now works on stars (thanks IC!)

 

v0.8:
---------------------------------------------------
- decreased max mines for asteriods, moons, anomalies and the white pulsar
- increased the hyperspaceradius for moons (from 15000 to 17000)
- added pulsar radiation ability to companion pulsar
- added german version (most of the new strings are translated)
- new anomaly: nebula and its ability
- updated demo2 map
- added, reworked and tweaked blackhole abilities
- fixed starting setups for map: "CB Purple Saturn Day"
- added new templates (vasari-milita, advent-milita, special scenario milita) 
- small milita changes on all maps
- new map: CB Sirrius Odyssey

 


Comments (Page 12)
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on May 24, 2009

Im back. I want to know if anyone successfully merged solar sins with this mod. I took a long break on my mod after it froze the game. If no one made a merge yet i'll continue my ultimate planets mod but if someone already has i'll just make my star mod. I figured out what froze the game but i still have to restart.

on May 25, 2009

This mod works like a dream in Entrenchment, and works seamlessly with Star Wars - Requiem (there is a "enabler mod" that bridges the different entity and manifest files).

I think the days of vanilla sins are rapidly ending... there is so much more in Entrenchment... and most modders (myself including) will probably be focussing their efforts on Entrenchment and newer expansions going forward I suspect.

P.S. I'm going to permanently implement some features of Celestial into Requiem (gas colonization, white stars to begin with) though I will continue to maintain a full compatibility enabler mod as well.

on May 26, 2009

doberman211
Im back. I want to know if anyone successfully merged solar sins with this mod. I took a long break on my mod after it froze the game. If no one made a merge yet i'll continue my ultimate planets mod but if someone already has i'll just make my star mod. I figured out what froze the game but i still have to restart.

Distant Star mod has merged both Solar Sins planets and CB planets together. All Solar Sins Planets in DS have different sizes just like the CB planets also.

on May 27, 2009

I am wondering if you would give me permission to merge your mod with mine

XselenS you have the permission!

 

I think the days of vanilla sins are rapidly ending... there is so much more in Entrenchment... and most modders (myself including) will probably be focussing their efforts on Entrenchment and newer expansions going forward I suspect.

Yeah I am also consindering about that, cause some things work better with entrenchment, there is more flexibility for modding.

And i also hope there will be an update soon that i can get more than 1 new planet access researches to work. Otherwise I remove the "ancient relic" planets again before I release the next version.

on May 27, 2009

Distant Star mod has merged both Solar Sins planets and CB planets together. All Solar Sins Planets in DS have different sizes just like the CB planets also.

Yeah everyone who likes Solar Sins should try Distant Stars! It includes the best of all and some cool new features!

on May 30, 2009

But does it work with v1.15?

on May 30, 2009

I'm getting really frustrated with Distant Stars and constant mini-dumps. 

I like the CB and Star-Wars Requiem combo much better and I'm making up a map for it including our solar system and Alpha Centauri system called "Invasion Earth".  It should be done tomorrow.

The idea is player 1 as the Empire, working your way your homebase in Alpha Centauri and eventually ending at Earth. To make it real interesting I'm going to isolate the stars, so the only way to jump from system to system is via wormholes. And the only wormhole to our solar system starts out at the Ort cloud (Eris or Makimaki) so you have to work in from the outer planets and get the Earth the hard way.  Probably gonna max it out with 9 players.

 

 

on May 31, 2009

Ok, I just got Entrenchment and as promissed I will download your Entrenchment version. I will leave feedback when I get time to try it.

on May 31, 2009

I think so far this is my favorite Mod...

But then again Sacrafice of Angels 0.03e isn't released yet...lol.... that may give CB some competition.

on Jun 06, 2009

TohKlidan, I would like to ask your permission to add parts of your mod to a mod I am creating callled Galactic Sins. It will be a massive compilation of planets and stars for Entrenchment 1.02. I will of course give you full credit for any part I use and would ghreatly appreciate it.

Heres a link but it does not have much detail as I just made it this morning:

https://forums.sinsofasolarempire.com/355252

on Jun 06, 2009

Update: I've just released a mod-enabler to allow the latest patch of Requiem (v2.2) to run with Celestial. Info here.

on Jun 07, 2009

Interesting Star wars with celestial

on Jun 08, 2009

soasertsus

TohKlidan, I would like to ask your permission to add parts of your mod to a mod I am creating callled Galactic Sins. It will be a massive compilation of planets and stars for Entrenchment 1.02. I will of course give you full credit for any part I use and would ghreatly appreciate it.

Heres a link but it does not have much detail as I just made it this morning:

https://forums.sinsofasolarempire.com/355252

I have my permission. Have you tried the Entrenchment version now?

 

I finally read that entrenchment 1.03 is coming soon. So i decided to release the next version of CB shortly after this release.

 

 

 

on Jun 08, 2009

Thank you, and yes I have tryed your Entrenchment version. It is much better than the vanilla and fixes most of the issues. That is why I asked your permission, I think it would be a great addition to my mod.

on Jun 09, 2009

ice27828
Interesting Star wars with celestial

 

I merged both Mods last night... so far it plays great, and was really easy for once. TohKlidan, thank you so much for including the GalaxyScenarioDef and String info... it really helped!!!

Oh, I'm not posting this "combination mod" online... it's not mine, I was just experimenting to see if it would work.

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